Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Don Fisher join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Vessel participates in a notable military engagement. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Refuse to abuse Don Fisher's position for profit. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Don Fisher is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Don Fisher as an Enemy. |
6 |
37 |
Failed to qualify for Law Enforcement (Agent). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Attacked by enemies that Don Fisher easily defeat. |
6 |
41 |
Gain Enemy if Don Fisher don't already have one. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
Survived a risky adventure but gained nothing. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
49 |
Attempted a risky adventure and was wildly successful. |