Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Duane Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A good deal ensures Duane Skidd is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Imperial trade restrictions force Duane Skidd out of business. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
34 |
Duane Skidd learn something Duane Skidd should not have – a corporate secret, a political scandal – which Duane Skidd can profit from illegally. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
46 |
Duane Skidd learn something Duane Skidd should not have – a corporate secret, a political scandal – which Duane Skidd can profit from illegally. |
8 |
46 |
Gain a criminal contact. |
8 |
48 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |