Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Duke Hunt is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
29 |
Voluntarily left Missionary/Humanitarian |
4 |
29 |
Became a Citizen (Worker). |
4 |
33 |
Duke Hunt learn something Duke Hunt should not have – a corporate secret, a political scandal – which Duke Hunt can profit from illegally. |
4 |
33 |
Gain a criminal contact. |
4 |
33 |
Promoted to Citizen (Worker) rank 1. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
37 |
Voluntarily left Worker |
6 |
37 |
Became a Entertainer (Performer). |
6 |
40 |
Moved to a new world. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
42 |
Join homeworld’s celebrity circles |
7 |
42 |
Gain a contact |
7 |
45 |
Promoted to Entertainer (Performer) rank 1. |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
46 |
One of Duke Hunt's pieces of art is stolen, and the investigation brings Duke Hunt into the criminal underworld. |