Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Corporate (Citizen). |
2 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
3 |
33 |
Forced to muster out. |
4 |
33 |
Became a Scout (Courier). |
4 |
37 |
Perform an exemplary service for the scouts. |
4 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
37 |
Attempted to change assignments. |
5 |
37 |
Failed to qualify for Explorer (Scout). |
5 |
37 |
Continued as Scout (Courier). |
5 |
40 |
Spend several years jumping from world to world in Dylan Douglas's scout ship. |
6 |
41 |
Continued as Scout (Courier). |
6 |
43 |
Dylan Douglas's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dylan Douglas fail to help. Gain an Enemy. |
6 |
43 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
45 |
Continued as Scout (Courier). |
7 |
46 |
Dylan Douglas survey an alien world. |
7 |
49 |
Forced to muster out. |