Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Performer (Entertainer). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
E-pawa-Waep do not know what happened to E-pawa-Waep. There is a gap in E-pawa-Waep's memory. |
4 |
25 |
Returned to Citizen (Colonist). |
4 |
29 |
A revolution, attack or other unusual event throws E-pawa-Waep's life into chaos, forcing E-pawa-Waep to leave the planet. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
30 |
Betrayed by a friend. One of E-pawa-Waep's Contacts or Allies betrays E-pawa-Waep, ending E-pawa-Waep's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Switched to Merchant (Free Trader). |
6 |
32 |
Risk E-pawa-Waep's fortune on a possibility lucrative deal and win. |
6 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
34 |
Continued as Merchant (Free Trader). |
7 |
38 |
A sudden war destroys E-pawa-Waep's trade routes and contacts, forcing E-pawa-Waep to flee that region of space. |
7 |
38 |
Gain rebels as Enemy |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
40 |
Find Ancient Technology. |
8 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
46 |
E-pawa-Waep do not know what happened to E-pawa-Waep. There is a gap in E-pawa-Waep's memory. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
E-pawa-Waep is chosen to represent E-pawa-Waep's faith in a vid show or other highly public forum. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |