Earl Hawkins  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 50 M 6 (0) 5 (-1) 3 (-1) 6 (0) 6 (0) 6 (0)653666
Passionate
 
Skills
Admin 2
Art (Creative) 0
Broker 0
Deception 0
Drive 0
Electronics (Computers) 2
Gambler 1
Investigate 1
Medic 0
Persuade 0
Science (Space Sciences/Astronomy) 1
Science (Robotic Sciences/Cybernetics) 2
Science (Social Sciences/Linguistics) 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Entertainer Performer 01
Scholar Scientist 16
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Risk Earl Hawkins's fortune on a possibility lucrative deal and win.
2 22 Voluntarily left Broker
2 22 Became a Entertainer (Performer).
2 23 Public opinion turns on Earl Hawkins.
3 23 Became a Scholar (Scientist).
3 24 Entangled in a bureaucratic or legal morass that distracts Earl Hawkins from Earl Hawkins's work.
3 27 Promoted to Scholar (Scientist) rank 1.
4 27 Continued as Scholar (Scientist).
4 31 Assigned to work on a secret project for a patron or organisation.
5 31 Attempted to change assignments.
5 31 Failed to qualify for Physician (Scholar).
5 31 Continued as Scholar (Scientist).
5 35 Refused to perform research that goes against Earl Hawkins's conscience.
6 35 Continued as Scholar (Scientist).
6 39 Win a prestigious prize for Earl Hawkins's work.
7 39 Continued as Scholar (Scientist).
7 42 Cheated in some fashion, advancing Earl Hawkins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7 42 Gain an Enemy
8 43 Continued as Scholar (Scientist).
8 44 Win a prestigious prize for Earl Hawkins's work.
8 47 Forced to muster out.
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