Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Imperial trade restrictions force Earl Martin out of business. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Earl Martin's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A series of bad deals and decisions force Earl Martin into bankruptcy. Earl Martin salvages what Earl Martin can. |
6 |
35 |
Became a Scout (Explorer). |
6 |
39 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
A notable academic consults with Earl Martin about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
43 |
Voluntarily left Missionary/Humanitarian |
8 |
43 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
46 |
A family scandal forces Earl Martin out of Earl Martin's position. |
8 |
47 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |