Earl Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 50 M 3 (-1) 5 (-1) 4 (-1) 10 (1) 8 (0) 9 (1)354A89
Sophisticated
 
Skills
Animals 0
Diplomat 0
Drive (Mole) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer 0
Investigate 0
Medic 1
Melee (Blade) 1
Science (Life Sciences/Biology) 1
Science (Social Sciences/History) 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Life Sciences/Psionicology) 1
Survival 0
Tactics 0
CareerAssignmentTitleRankTerms
Scholar Physician 24
Scholar Field Researcher 01
Scholar Scientist 11
Scout Surveyor 01
Marine Star Marine Marine01
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Gregory Wilson Rival 2 0 1 2 Irhadre (M/23)
Gregory Wilson gains in power.
Arline Ellis Ally 5 0 4 2 Ayansh'i (F/49)
Dorothea Hernandez Contact 2 2 0 3 Zaris (F/81)
Johnie Bilton Contact 1 1 6 0 Ayansh'i (M/29)
Price Ellis Enemy 0 1 4 1 Ayansh'i (M/41)
Phyllis Jackson Enemy 0 1 5 3 Sylean (F/16)
Phyllis Jackson is particularly unusual, such as an artificial intelligence or very alien being.
Mat Abberton Enemy 0 2 6 2 Ayansh'i (M/30)
 
Term Age History
1 18 Became a Scholar (Physician).
1 20 Gained a contact.
2 22 Attempted to change assignments.
2 22 Switched to Scholar (Field Researcher) with previous rank.
2 26 A rival researcher blackens Earl Miller's name or steals Earl Miller's research. Gain a Rival.
3 26 Attempted to change assignments.
3 26 Switched to Scholar (Scientist) with previous rank.
3 27 Make a breakthrough in Earl Miller's field.
3 30 Promoted to Scholar (Scientist) rank 1.
4 30 Attempted to change assignments.
4 30 Returned to Scholar (Physician).
4 34 A new romantic starts. Gain an Ally.
5 34 Continued as Scholar (Physician).
5 38 Assigned to work on a secret project for a patron or organisation.
5 38 Promoted to Scholar (Physician) rank 1.
6 38 Continued as Scholar (Physician).
6 42 Assigned to work on a secret project for a patron or organisation.
6 42 Promoted to Scholar (Physician) rank 2.
7 42 Voluntarily left Physician
7 42 Became a Scout (Surveyor).
7 44 Earl Miller's ship is damaged, and Earl Miller have to hitch-hike Earl Miller's way back across the stars to the nearest scout base.
7 44 Gain 2 Contacts. Gain 3 Enemies.
8 44 Failed to qualify for Physician (Scholar).
8 44 Submitted to the draft.
8 44 Became a Marine (Star Marine) with the new title Marine.
8 46 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
9 46 Became a Drifter (Barbarian).
9 49 Betrayed by a friend. One of Earl Miller's Contacts or Allies betrays Earl Miller, ending Earl Miller's career. That Contact or Ally becomes a Rival or Enemy.
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