Retired Initiate Earle Batt  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 50 M 1 (-2) 5 (-1) 3 (-1) 8 (0) 12 (2) 10 (1)1538CA
Striking silhouette, Rewarded, Sleek neck
 
Skills
Admin 0
Animals 0
Art (Performing) 0
Astrogation 0
Athletics (Strength) 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Mechanic 0
Persuade 1
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Noble Diplomat Intern01
Drifter Barbarian 02
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Wanderer 12
Citizen Worker 12
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Arrie Buchannan Contact 1 0 1 0 Zaris (F/21)
Wilbert Day Enemy 0 5 1 1 Zaris (M/21)
Wilbert Day is particularly unusual, such as an artificial intelligence or very alien being.
Kirby Griffin Enemy 0 2 0 0 Ne Kraeda ren Kelva (M/33)
Kirby Griffin is particularly unusual, such as an artificial intelligence or very alien being.
Luis Roan Enemy 0 2 1 1 Zaris (M/66)
Hannah Doyle Rival 2 3 0 5 Zaris (F/46)
Hannah Doyle gained influence with the character’s assistance.
Hannah Doyle is out of contact doing something interesting but not suspicious.
Hannah Doyle gains in influence.
Angel Ruiz Ally 2 0 6 2 Zaris (M/56)
Angel Ruiz gains in power and influence.
Benny Bennett Rival 2 2 1 1 Zaris (M/30)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Earle Batt's ship is damaged, and Earle Batt have to hitch-hike Earle Batt's way back across the stars to the nearest scout base.
1 22 Gain 1 Contacts. Gain 2 Enemies.
2 22 Became a Noble (Diplomat) with the new title Intern.
2 25 An assassin attempts to end Earle Batt's life.
2 25 Severely injured. Fully recovered. Owe 6,250 for medical bills.
3 25 Failed to qualify for Law Enforcement (Agent).
3 25 Became a Drifter (Barbarian).
4 29 Continued as Drifter (Barbarian).
4 31 Earle Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 33 Earle Batt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 33 Failed to qualify for Free Trader (Merchant).
6 33 Switched to Drifter (Wanderer).
6 36 Find valuable salvage.
6 37 Promoted to Drifter (Wanderer) rank 1.
7 37 Continued as Drifter (Wanderer).
7 39 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 39 Became a Citizen (Worker).
8 42 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 43 Promoted to Citizen (Worker) rank 1.
9 43 Continued as Citizen (Worker).
9 45 Lightly injured, no permanent damage. Fully recovered.
10 45 Aging Crisis. Owe 10,000 for medical bills.
10 45 Retired at age 45.
10 45 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 46 Earle Batt secretly provide religious rites for a dying leader or noble, although they do not share Earle Batt's faith. Gain an Ally in the family and a Rival who disagrees with Earle Batt's choice.
10 49 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 49 Aging Crisis. Owe 50,000 for medical bills.
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