Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies that Edith White easily defeat. |
4 |
32 |
Gain Enemy if Edith White don't already have one. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Edith White aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Edith White's job. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Switched to Drifter (Barbarian). |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
46 |
Contact with Government. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
47 |
Edith White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |