Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Edmond Ornery's ship is ambushed by enemy vessels. Edmond Ornery successfully ran to the jump point. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
29 |
Befriended by a senior agent. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Voluntarily left Intelligence |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Edmond Ornery's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
44 |
Voluntarily left Free Trader |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Edmond Ornery do not know what happened to Edmond Ornery. There is a gap in Edmond Ornery's memory. |