Crewman Edna Carbey  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 50 M 10 (1) 6 (0) 4 (-1) 5 (-1) 4 (-1) 6 (0)A64546
Overly thin
 
Skills
Animals 0
Athletics 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Jack-of-All-Trades 4
Language 0
Recon 0
Streetwise 2
Survival 3
CareerAssignmentTitleRankTerms
Citizen Colonist 11
Drifter Wanderer 35
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Adelaide Babington Rival 1 1 3 1 Humaniti (F/38)
Relationship redefined. Contact becomes an rival.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Edna Carbey befriend a superior in the corporation or the colony.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Voluntarily left Colonist
2 22 Became a Drifter (Wanderer).
2 26 Forced to continue current assignment.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 27 Attacked by enemies and injured.
3 27 Scarred. Owe 2,500 for medical bills.
3 27 Gain Enemy if Edna Carbey don't already have one.
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Continued as Drifter (Wanderer).
4 34 Promoted to Drifter (Wanderer) rank 3.
5 34 Continued as Drifter (Wanderer).
5 36 Find Ancient Technology.
6 38 Continued as Drifter (Wanderer).
6 40 Suffer from a life-threatening illness.
7 40 Failed to qualify for Colonist (Citizen).
7 40 Submitted to the draft.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 41 Gained a contact.
8 44 Continued as Merchant (Merchant Marine).
8 47 Make an unexpected connection outside Edna Carbey's normal circles. Gain a Contact.
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