Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Edna Carbey befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Scarred. Owe 2,500 for medical bills. |
3 |
27 |
Gain Enemy if Edna Carbey don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Find Ancient Technology. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Gained a contact. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Edna Carbey's normal circles. Gain a Contact. |