Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Severely injured. Owe 3,750 for medical bills. |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Edward Arthur do not know what happened to Edward Arthur. There is a gap in Edward Arthur's memory. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A sudden war destroys Edward Arthur's trade routes and contacts, forcing Edward Arthur to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Edward Arthur have been following false teachings! |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
Edward Arthur do not know what happened to Edward Arthur. There is a gap in Edward Arthur's memory. |
8 |
40 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Edward Arthur come into conflict with a splinter group Edward Arthur's own religion which maintains Edward Arthur's version is the wrong one. Gain 3 Rivals. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |