Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Elbert Archer's Contacts or Allies betrays Elbert Archer, ending Elbert Archer's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Physician (Scholar). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
36 |
Attacked by enemies that Elbert Archer easily defeat. |
6 |
36 |
Gain Enemy if Elbert Archer don't already have one. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Attacked by enemies that Elbert Archer easily defeat. |
7 |
38 |
Gain Enemy if Elbert Archer don't already have one. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Elbert Archer's Contacts or Allies betrays Elbert Archer, ending Elbert Archer's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Embroiled in legal trouble. |