Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Imperial trade restrictions force Eldridge Beck out of business. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Eldridge Beck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eldridge Beck fail to help. Gain an Enemy. |
2 |
20 |
Psychologically damaged by Eldridge Beck's time in the scouts. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scout (Explorer) with previous rank. |
3 |
25 |
Eldridge Beck discover a world, item or information of worth to the Imperium. |
3 |
27 |
Promoted to Scout (Explorer) rank 2. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
34 |
Eldridge Beck have no idea what happened to Eldridge Beck – they found Eldridge Beck's ship drifting on the fringes of friendly space. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
35 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
35 |
Returned to Merchant (Broker). |
7 |
37 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
8 |
37 |
Switched to Drifter (Wanderer). |
8 |
40 |
Attempted a risky adventure and was sent to prison. |
9 |
41 |
Became a Prisoner (Fixer). |
9 |
44 |
Nearly killed. Owe 40,000 for medical bills. |
10 |
45 |
Continued as Prisoner (Fixer). |
10 |
48 |
A guard takes a dislike to Eldridge Beck. |