Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Ellie Gregory is caught in the periphery of a scandal. |
2 |
24 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Ellie Gregory faith is shaken. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Opponents of Ellie Gregory's belief system ambush Ellie Gregory. |
4 |
31 |
Scarred. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
35 |
Gain Enemy if Ellie Gregory don't already have one. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Ellie Gregory's Contacts or Allies betrays Ellie Gregory, ending Ellie Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
42 |
Contact with Government. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
47 |
Gain a patron in the arts. Gain an Ally |
8 |
47 |
Promoted to Entertainer (Performer) rank 1. |