Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Elliott Lawrence's scout ship. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Spend several years jumping from world to world in Elliott Lawrence's scout ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Elliott Lawrence do not know what happened to Elliott Lawrence. There is a gap in Elliott Lawrence's memory. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
41 |
Encounter a Psionic institute. |
6 |
41 |
Tested for psionic powers |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Nearly killed. Owe 12,500 for medical bills. |
8 |
43 |
Switched to Scout (Surveyor) with previous rank. |
8 |
45 |
Elliott Lawrence's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elliott Lawrence fail to help. Gain an Enemy. |
8 |
45 |
Elliott Lawrence inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |