Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
An expedition or voyage goes wrong, leaving Ellis Brown stranded in the wilderness. |
2 |
19 |
Became a Merchant (Broker). |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Ellis Brown's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Broker) rank 2. |
5 |
31 |
Voluntarily left Broker |
5 |
31 |
Became a Citizen (Corporate). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
A revolution, attack or other unusual event throws Ellis Brown's life into chaos, forcing Ellis Brown to leave the planet. |
7 |
38 |
Switched to Scholar (Physician) with previous rank. |
7 |
39 |
Make a breakthrough in Ellis Brown's field. |
7 |
42 |
Promoted to Scholar (Physician) rank 1. |
8 |
42 |
Voluntarily left Physician |
8 |
42 |
Failed to qualify for Courier (Scout). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Given specialist training in vehicles. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Ellis Brown's work ends up coming home with Ellis Brown, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |