Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Good fortune |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Intelligence (Agent). |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
31 |
Birth or Death involving a family member or close friend. |
2 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
32 |
Continued as Drifter (Wanderer). |
3 |
36 |
Birth or Death involving a family member or close friend. |
3 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
36 |
Continued as Drifter (Wanderer). |
4 |
37 |
Ellsworth Riley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
39 |
Gained a contact. |
6 |
41 |
Continued as Believer (Missionary/Humanitarian). |
6 |
45 |
Ellsworth Riley retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
45 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Ellsworth Riley is caught in the periphery of a scandal. |
7 |
46 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |