Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Risk Ellwood Ahern's fortune on a possibility lucrative deal and win. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Attacked by enemies that Ellwood Ahern easily defeat. |
6 |
42 |
Gain Enemy if Ellwood Ahern don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Attempted a risky adventure and was sent to prison. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Became a Prisoner (Fixer). |
8 |
49 |
A guard takes a dislike to Ellwood Ahern. |