Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Ellwood Nelson spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Injured. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Ellwood Nelson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ellwood Nelson fail to help. Gain an Enemy. |
3 |
28 |
Ellwood Nelson's ship is damaged, and Ellwood Nelson have to hitch-hike Ellwood Nelson's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Ellwood Nelson's scout ship. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Ellwood Nelson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Go undercover to investigate an enemy. |
7 |
45 |
A job goes wrong, forcing Ellwood Nelson to flee off-planet. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Established a network of contacts. Gain 3 contacts. |
8 |
50 |
Forced to muster out. |