Elmer Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 50 M 7 (0) 8 (0) 5 (-1) 10 (1) 6 (0) 7 (0)785A67
Sense of duty, Effervescent, Interested
 
Skills
Animals 0
Astrogation 0
Broker 2
Carouse 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 1
Engineer (Life Support) 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 0
Profession (Colonist/Ranching) 0
Seafarer 0
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman15
Drifter Scavenger 12
 
EducationGraduated
Spacer Community Honors
 
Name Type Affinity Enmity Power Influence Species
Angela Austin Enemy 0 2 5 0 Sydite (F/15)
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Entered a spacer community.
1 21 Spent the college years partying.
1 22 Graduated with honors.
2 22 Failed to qualify for Army Support (Army).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Good fortune
3 26 Continued as Merchant (Merchant Marine).
3 28 Befriend a useful ally in one sphere. Gain an Ally.
4 30 Continued as Merchant (Merchant Marine).
4 32 Elmer Kennedy's business or ship thrives.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 35 Risk Elmer Kennedy's fortune on a possibility lucrative deal and win.
6 38 Continued as Merchant (Merchant Marine).
6 40 Imperial trade restrictions force Elmer Kennedy out of business.
7 40 Failed to qualify for Infantry (Army).
7 40 Became a Drifter (Scavenger).
7 43 Find valuable salvage.
7 44 Promoted to Drifter (Scavenger) rank 1.
8 44 Continued as Drifter (Scavenger).
8 48 Suffer from a life-threatening illness.
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