Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
25 |
Elmo Lette run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Performer (Entertainer). |
4 |
25 |
Returned to Drifter (Wanderer). |
4 |
26 |
Suffer from a life-threatening illness. |
5 |
26 |
Became a Citizen (Corporate). |
5 |
29 |
Elmo Lette learn something Elmo Lette should not have – a corporate secret, a political scandal – which Elmo Lette can profit from illegally. |
6 |
30 |
Voluntarily left Corporate |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
33 |
Attacked by enemies that Elmo Lette easily defeat. |
6 |
33 |
Gain Enemy if Elmo Lette don't already have one. |
7 |
34 |
Continued as Drifter (Barbarian). |
7 |
35 |
Attacked by enemies and injured. |
7 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Gain Enemy if Elmo Lette don't already have one. |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
44 |
Became a Scout (Surveyor). |
10 |
48 |
Elmo Lette survey an alien world. |
10 |
48 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |