Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Elmo Thompson do not know what happened to Elmo Thompson. There is a gap in Elmo Thompson's memory. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Scarred. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Line/Crew (Navy). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Voluntarily left Wanderer |
5 |
30 |
Became a Scout (Courier). |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
37 |
Elmo Thompson do not know what happened to Elmo Thompson. There is a gap in Elmo Thompson's memory. |
7 |
37 |
Became a Merchant (Broker). |
8 |
41 |
Continued as Merchant (Broker). |
8 |
45 |
Elmo Thompson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
46 |
Elmo Thompson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Entered Merchant Academy with the Business curriculum. |
10 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
50 |
Graduated with honors. |