Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Emerson Hooligan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
28 |
On the front lines of a planetary assault and occupation. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
31 |
Continued as Marine (Ground Assault). |
5 |
34 |
A mission goes wrong and Emerson Hooligan is stranded behind enemy lines. Ejected from the service. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Gained a contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Smuggle illegal items onto a planet. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Risk Emerson Hooligan's fortune on a possibility lucrative deal and win. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Forced to muster out. |