Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Works is especially well received and popular, making Emery Bartley a minor celebrity |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Psychologically damaged by Emery Bartley's time in the scouts. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Gain Enemy if Emery Bartley don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Emery Bartley join a gambling circle on board. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Flight (Navy). |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
37 |
Refuse to abuse Emery Bartley's position for profit. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Flight (Navy). |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
43 |
Good fortune |
8 |
44 |
Continued as Navy (Line/Crew). |
8 |
45 |
Advanced training in a specialist field. |