Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
A mission goes wrong and Emery Curtis is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Emery Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for University. |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
29 |
Emery Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
30 |
Returned to Drifter (Barbarian). |
5 |
32 |
Find valuable salvage. |
6 |
34 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Emery Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Retired. |
7 |
40 |
Birth or Death involving a family member or close friend. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |