Retired Petty Officer, 3rd class Epa Saat  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 50 M 1 (-2) 2 (-2) 1 (-2) 6 (0) 5 (-1) 8 (0)121658
Knock-kneed, Silent
 
Skills
Athletics (Endurance) 1
Broker 1
Gun Combat (Archaic) 1
Gunner (Turret) 1
Mechanic 1
Melee 0
Pilot (Small Craft) 2
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Petty Officer, 3rd class23
Marine Ground Assault Marine01
Drifter Scavenger 02
Merchant Merchant Marine Crewman03
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Glenn Fitzsimons Rival 2 2 4 0 Suerrat (F/86)
Peabab Ebe Contact 1 0 0 0 Bwap (F/19)
Peabab Ebe is in prison or otherwise trapped somewhere.
Abath Enemy 0 3 0 1 Bwap (M/63)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 21 Vessel participates in a notable military engagement.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Flight).
2 26 Advanced training in a specialist field.
2 26 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Flight).
3 29 Epa Saat is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4 29 Failed to qualify for Scientist (Scholar).
4 29 Submitted to the draft.
4 29 Became a Marine (Ground Assault) with the new title Marine.
4 31 Epa Saat is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 31 Failed to qualify for Field Researcher (Scholar).
5 31 Became a Drifter (Scavenger).
5 32 Epa Saat do not know what happened to Epa Saat. There is a gap in Epa Saat's memory.
6 32 Failed to qualify for Courier (Scout).
6 32 Continued as Drifter (Scavenger).
6 35 Epa Saat do not know what happened to Epa Saat. There is a gap in Epa Saat's memory.
7 35 Became a Merchant (Merchant Marine) with the new title Crewman.
7 38 Make an unexpected connection outside Epa Saat's normal circles. Gain a Contact.
8 39 Continued as Merchant (Merchant Marine).
8 42 A good deal ensures Epa Saat is living the high life for a few years.
9 43 Continued as Merchant (Merchant Marine).
9 44 Epa Saat's ship or starport is destroyed by criminals. Gain them as an Enemy.
10 44 Switched to Drifter (Barbarian).
10 48 Attacked by enemies that Epa Saat easily defeat.
10 48 Gain Enemy if Epa Saat don't already have one.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 48 Retired at age 48.
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