Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Epa Saat is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
31 |
Epa Saat is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Epa Saat do not know what happened to Epa Saat. There is a gap in Epa Saat's memory. |
6 |
32 |
Failed to qualify for Courier (Scout). |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
35 |
Epa Saat do not know what happened to Epa Saat. There is a gap in Epa Saat's memory. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Make an unexpected connection outside Epa Saat's normal circles. Gain a Contact. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A good deal ensures Epa Saat is living the high life for a few years. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Epa Saat's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
44 |
Switched to Drifter (Barbarian). |
10 |
48 |
Attacked by enemies that Epa Saat easily defeat. |
10 |
48 |
Gain Enemy if Epa Saat don't already have one. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |