Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Ephraim Gordon is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
A series of bad deals and decisions force Ephraim Gordon into bankruptcy. Ephraim Gordon salvages what Ephraim Gordon can. |
3 |
21 |
Became a Scout (Courier). |
3 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
25 |
Continued as Scout (Courier). |
4 |
28 |
Perform an exemplary service for the scouts. |
4 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
29 |
Continued as Scout (Courier). |
5 |
32 |
Ephraim Gordon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
32 |
Became a Citizen (Corporate). |
6 |
35 |
Spent time maintaining and using heavy vehicles. |
7 |
36 |
Voluntarily left Corporate |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Marine (Marine Support) with the new title Marine. |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
8 |
40 |
Continued as Marine (Marine Support). |
8 |
43 |
Severely injured. Fully recovered. |
9 |
43 |
Became a Drifter (Scavenger). |