Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Ernest Burke's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
A series of bad deals and decisions force Ernest Burke into bankruptcy. Ernest Burke salvages what Ernest Burke can. |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
37 |
Gained a contact. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Ernest Burke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Ernest Burke come into conflict with a splinter group Ernest Burke's own religion which maintains Ernest Burke's version is the wrong one. Gain 1 Rivals. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
46 |
Find an Alien Artifact. |