Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Ernie Stoker easily defeat. |
1 |
22 |
Gain Enemy if Ernie Stoker don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Ernie Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Scholar (Scientist). |
4 |
30 |
Make a breakthrough in Ernie Stoker's field. |
4 |
32 |
Promoted to Scholar (Scientist) rank 1. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Scholar (Scientist) rank 2. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scholar (Physician) with previous rank. |
6 |
37 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Scholar (Physician) rank 3. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
44 |
Entangled in a bureaucratic or legal morass that distracts Ernie Stoker from Ernie Stoker's work. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
45 |
Win a prestigious prize for Ernie Stoker's work. |
8 |
48 |
Promoted to Scholar (Physician) rank 4. |