Retired Senior Scout Ernie Washington  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 50 M 4 (-1) 1 (-2) 3 (-1) 10 (1) 6 (0) 3 (-1)413A63
Melodic singing voice
 
Skills
Admin 0
Advocate 0
Astrogation 2
Athletics (Dexterity) 1
Broker 0
Deception 0
Drive 0
Electronics 0
Flyer (Airship) 1
Gun Combat (Energy) 1
Mechanic 0
Persuade 0
Pilot (Small Craft) 1
Profession (Sports) 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scholar Scientist 01
Entertainer Artist 01
Scout Surveyor Scout11
Scout Courier Senior Scout44
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Iris Coleman Ally 0 0 4 4 Trexen (F/36)
Lollie Tilcott Enemy 0 3 0 2 Tapazmal (F/14)
Nell Hudson Rival 1 2 1 1 Zhodani, Imperium (F/25)
 
Term Age History
1 18 Entered Merchant Academy with the Business curriculum.
1 19 War breaks out, triggering a mandatory draft.
1 19 Fled from the draft.
1 19 Dropped out of the merchant academy.
2 19 Became a Drifter (Scavenger).
2 22 Betrayed by a friend. One of Ernie Washington's Contacts or Allies betrays Ernie Washington, ending Ernie Washington's career. That Contact or Ally becomes a Rival or Enemy.
3 22 Became a Scholar (Scientist).
3 26 Ernie Washington's work is sabotaged by unknown parties. Ernie Washington may salvage what Ernie Washington can and give up.
4 26 Became a Entertainer (Artist).
4 29 Gain a patron in the arts. Gain an Ally
5 30 Voluntarily left Artist
5 30 Failed to qualify for Corporate Agent (Agent).
5 30 Submitted to the draft.
5 30 Became a Scout (Surveyor).
5 34 Ernie Washington discover a world, item or information of worth to the Imperium.
5 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 34 Attempted to change assignments.
6 34 Switched to Scout (Courier) with previous rank.
6 38 Perform an exemplary service for the scouts.
6 38 Promoted to Scout (Courier) rank 2.
7 38 Continued as Scout (Courier).
7 42 Ernie Washington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernie Washington fail to help. Gain an Enemy.
7 42 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 42 Continued as Scout (Courier).
8 46 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 46 Forced to continue current assignment.
8 46 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
9 46 Aging Crisis. Owe 60,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Scout (Courier).
9 49 When dealing with an alien race, Ernie Washington botch an opportunity to gather extra intelligence about them.
9 49 Ernie Washington have no idea what happened to Ernie Washington – they found Ernie Washington's ship drifting on the fringes of friendly space.
9 50 Forced to continue current assignment.
9 50 Promoted to Scout (Courier) rank 4.
10 50 Aging Crisis. Owe 40,000 for medical bills.
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