Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
24 |
Ernie Willis is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Ernie Willis do not know what happened to Ernie Willis. There is a gap in Ernie Willis's memory. |
5 |
29 |
Failed to qualify for Journalist (Entertainer). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
30 |
Ernie Willis do not know what happened to Ernie Willis. There is a gap in Ernie Willis's memory. |
6 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
32 |
Good fortune |
7 |
34 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
Ernie Willis accepted an offer of inducements to betray Ernie Willis's faith. Gain 200,000 in cash. |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
40 |
Find valuable salvage. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
45 |
Survived a risky adventure but gained nothing. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |