Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Ervin Anderson's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Ervin Anderson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Birth or Death involving a family member or close friend. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Ervin Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Physician (Scholar). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |