Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Commanding officer takes an interest in Essie Reed's career. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
During a battle, defeat or victory depends on Essie Reed's actions. Essie Reed actions lead to an honorabe discharge. |
3 |
23 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
Commanding officer takes an interest in Essie Reed's career. |
3 |
27 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
3 |
27 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Ground Assault (Marine). |
4 |
27 |
Continued as Marine (Marine Support). |
4 |
31 |
A mission goes wrong; Essie Reed and several others are captured and mistreated by the enemy. Gain Essie Reed's jailer as an Enemy. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Essie Reed's Contacts or Allies betrays Essie Reed, ending Essie Reed's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
38 |
Attacked by enemies that Essie Reed easily defeat. |
6 |
38 |
Gain Enemy if Essie Reed don't already have one. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Essie Reed do not know what happened to Essie Reed. There is a gap in Essie Reed's memory. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Essie Reed secretly provide religious rites for a dying leader or noble, although they do not share Essie Reed's faith. Gain an Ally in the family and a Rival who disagrees with Essie Reed's choice. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |