Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
30 |
Ethel Moore is rewarded for Ethel Moore's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Ethel Moore learn something Ethel Moore should not have – a corporate secret, a political scandal – which Ethel Moore can profit from illegally. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
36 |
Spent time maintaining and using heavy vehicles. |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Switched to Merchant (Free Trader). |
8 |
45 |
Make an unexpected connection outside Ethel Moore's normal circles. Gain a Contact. |