Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
A revolution, attack or other unusual event throws Ethel Withers's life into chaos, forcing Ethel Withers to leave the planet. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Rogue (Enforcer). |
6 |
34 |
Arrested |
7 |
34 |
Became a Prisoner (Inmate). |
7 |
37 |
Hire a new lawyer. |
8 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
41 |
Disgraced. Word of Ethel Withers's criminal past reaches Ethel Withers's homeworld. |
9 |
42 |
Returned to Prisoner (Inmate). |
9 |
45 |
Defeated a prison gang. Gain an Enemy. |
10 |
46 |
Continued as Prisoner (Inmate). |
10 |
48 |
Persecuted by a prison gang. |