Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Everett Carbey do not know what happened to Everett Carbey. There is a gap in Everett Carbey's memory. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Everett Carbey easily defeat. |
3 |
27 |
Gain Enemy if Everett Carbey don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Everett Carbey's Contacts or Allies betrays Everett Carbey, ending Everett Carbey's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Returned to Drifter (Barbarian). |
5 |
35 |
Find an Alien Artifact. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Everett Carbey's work ends up coming home with Everett Carbey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Everett Carbey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
48 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |