Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Citizen (Corporate). |
4 |
34 |
Everette Hunt learn something Everette Hunt should not have – a corporate secret, a political scandal – which Everette Hunt can profit from illegally. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Everette Hunt learn something Everette Hunt should not have – a corporate secret, a political scandal – which Everette Hunt can profit from illegally. |
5 |
35 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
40 |
Became a Drifter (Scavenger). |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Suffer from a life-threatening illness. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Everette Hunt refused an offer of inducements to betray Everette Hunt's faith. Gain 3 enemies. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |