Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Survived a risky adventure but gained nothing. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Evert Schmidt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Citizen (Corporate). |
5 |
31 |
Evert Schmidt befriend a superior in the corporation or the colony. |
5 |
32 |
Promoted to Citizen (Corporate) rank 1. |
6 |
32 |
Continued as Citizen (Corporate). |
6 |
33 |
Evert Schmidt learn something Evert Schmidt should not have – a corporate secret, a political scandal – which Evert Schmidt can profit from illegally. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
36 |
Continued as Citizen (Corporate). |
7 |
39 |
Evert Schmidt learn something Evert Schmidt should not have – a corporate secret, a political scandal – which Evert Schmidt can profit from illegally. |
7 |
40 |
Promoted to Citizen (Corporate) rank 3. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
44 |
A revolution, attack or other unusual event throws Evert Schmidt's life into chaos, forcing Evert Schmidt to leave the planet. |
9 |
44 |
Failed to qualify for Surveyor (Scout). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
A good deal ensures Evert Schmidt is living the high life for a few years. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |