Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Gained a contact. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
24 |
Fate Parker gain experience in a technical field as a computer operator or surveyor. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Fate Parker Fate Parker's job. |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
32 |
Severely injured. Owe 10,000 for medical bills. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Fate Parker into bankruptcy. Fate Parker salvages what Fate Parker can. |
7 |
36 |
Switched to Citizen (Worker). |
7 |
38 |
Fate Parker befriend a superior in the corporation or the colony. |
7 |
40 |
Promoted to Citizen (Worker) rank 1. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
41 |
Advanced training in a specialist field. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
46 |
Fate Parker's business expands, Fate Parker's corporation grows, or the colony thrives. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |