Fate Parker  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 50 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 6 (0)111686
Attentive to others, Pretentious, Self-Reliant
 
Skills
Animals (Handling) 1
Athletics (Dexterity) 1
Carouse 1
Drive (Track) 1
Drive (Wheel) 1
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Language 0
Melee 0
Recon 0
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Drifter Barbarian 12
Merchant Free Trader 01
Citizen Worker 13
 
EducationGraduated
Army Academy Failed
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 21 Gained a contact.
1 21 Dropped out of military academy.
2 21 Became a Citizen (Colonist).
2 24 Fate Parker gain experience in a technical field as a computer operator or surveyor.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 26 Hard times caused by a lack of interstellar trade costs Fate Parker Fate Parker's job.
4 26 Became a Drifter (Barbarian).
4 30 Find valuable salvage.
4 30 Promoted to Drifter (Barbarian) rank 1.
5 30 Continued as Drifter (Barbarian).
5 32 Severely injured. Owe 10,000 for medical bills.
6 32 Became a Merchant (Free Trader).
6 36 A series of bad deals and decisions force Fate Parker into bankruptcy. Fate Parker salvages what Fate Parker can.
7 36 Switched to Citizen (Worker).
7 38 Fate Parker befriend a superior in the corporation or the colony.
7 40 Promoted to Citizen (Worker) rank 1.
8 40 Continued as Citizen (Worker).
8 41 Advanced training in a specialist field.
9 44 Aging Crisis. Owe 40,000 for medical bills.
9 44 Retired at age 44.
9 44 Continued as Citizen (Worker).
9 46 Fate Parker's business expands, Fate Parker's corporation grows, or the colony thrives.
9 48 Forced to muster out.
10 48 Aging Crisis. Owe 10,000 for medical bills.
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