Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Severely injured. Fully recovered. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Felipe Carter's work ends up coming home with Felipe Carter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Established a network of contacts. Gain 1 contacts. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Felipe Carter went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Felipe Carter's Contacts or Allies betrays Felipe Carter, ending Felipe Carter's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Prisoner (Fixer). |
7 |
44 |
Disgraced. Word of Felipe Carter's criminal past reaches Felipe Carter's homeworld. |
8 |
44 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
47 |
Disgraced. Word of Felipe Carter's criminal past reaches Felipe Carter's homeworld. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |