Retired Freelancer Ferdinand Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 50 M 1 (-2) 1 (-2) 7 (0) 11 (1) 7 (0) 6 (0)117B76
Giddy
 
Skills
Art (Presentation/Holography) 1
Astrogation 1
Carouse 0
Deception 0
Drive (Wheel) 1
Electronics (Comms) 1
Persuade 1
Recon 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist Freelancer12
Merchant Free Trader 13
Scout Courier 03
Scout Explorer 01
 
Name Type Affinity Enmity Power Influence Species
Celina Christie Ally 4 0 6 0 Irhadre (F/37)
Isom Carlson Contact 1 0 1 4 Hanen (M/32)
Isom Carlson gains in power.
Bill Miles Rival 1 1 1 1 Irhadre (M/63)
Loretto Weakman Ally 2 0 1 0 Iltharan (F/39)
Relationship redefined. Enemy becomes an ally.
Tyrone Ronald Enemy 0 1 1 1 Iltharan (M/41)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 21 Works is especially well received and popular, making Ferdinand Dickman a minor celebrity
1 22 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
2 22 Continued as Entertainer (Journalist).
2 25 Ferdinand Dickman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3 25 Became a Merchant (Free Trader).
3 27 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 29 Continued as Merchant (Free Trader).
4 32 Make an unexpected connection outside Ferdinand Dickman's normal circles. Gain a Contact.
4 33 Promoted to Merchant (Free Trader) rank 1.
5 33 Continued as Merchant (Free Trader).
5 34 Bankrupted by a rival. Gain the other trader as a Rival.
6 34 Became a Scout (Courier).
6 38 Perform an exemplary service for the scouts.
7 38 Continued as Scout (Courier).
7 41 Ferdinand Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferdinand Dickman fail to help. Gain an Enemy.
7 41 Severely injured. Fully recovered. Owe 15,000 for medical bills.
8 42 Continued as Scout (Courier).
8 43 Ferdinand Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferdinand Dickman fail to help. Gain an Enemy.
8 43 Lost eye or limb. Owe 5,000 for medical bills.
9 46 Attempted to change assignments.
9 46 Switched to Scout (Explorer) with previous rank.
9 48 Spend several years jumping from world to world in Ferdinand Dickman's scout ship.
10 50 Aging Crisis. Owe 40,000 for medical bills.
10 50 Retired at age 50.
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