Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Works is especially well received and popular, making Ferdinand Dickman a minor celebrity |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
Ferdinand Dickman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Ferdinand Dickman's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Became a Scout (Courier). |
6 |
38 |
Perform an exemplary service for the scouts. |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
Ferdinand Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferdinand Dickman fail to help. Gain an Enemy. |
7 |
41 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Ferdinand Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferdinand Dickman fail to help. Gain an Enemy. |
8 |
43 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Switched to Scout (Explorer) with previous rank. |
9 |
48 |
Spend several years jumping from world to world in Ferdinand Dickman's scout ship. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |