Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Finis Peck's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Make an unexpected connection outside Finis Peck's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Finis Peck foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a diplomatic mission. |
7 |
44 |
Gain a contact. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Vessel participates in a notable military engagement. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |