Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Flenn McDonald's trade routes and contacts, forcing Flenn McDonald to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Flenn McDonald do not know what happened to Flenn McDonald. There is a gap in Flenn McDonald's memory. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Flenn McDonald is chosen to represent Flenn McDonald's faith in a vid show or other highly public forum. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
A notable academic consults with Flenn McDonald about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
A notable academic consults with Flenn McDonald about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Flenn McDonald have been following false teachings! |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
40 |
Flenn McDonald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Switched to Merchant (Free Trader). |
8 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
43 |
Attacked by enemies and injured. |
9 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Gain Enemy if Flenn McDonald don't already have one. |
10 |
46 |
Voluntarily left Scavenger |
10 |
46 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
Flenn McDonald accepted an offer of inducements to betray Flenn McDonald's faith. Gain 240,000 in cash. |