Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Befriended by a senior agent. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Frank Peck's job. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Frank Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Continued as Drifter (Wanderer). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Frank Peck refuse to secretly provide religious rites for a dying leader or noble, because they do not share Frank Peck's faith. |
9 |
44 |
Voluntarily left Missionary/Humanitarian |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
47 |
Betrayed by a friend. One of Frank Peck's Contacts or Allies betrays Frank Peck, ending Frank Peck's career. That Contact or Ally becomes a Rival or Enemy. |