Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Gain Enemy if Franklin Cause don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Moved to a new world. |
6 |
34 |
Voluntarily left Scavenger |
6 |
34 |
Became a Scout (Surveyor). |
6 |
38 |
Spend several years jumping from world to world in Franklin Cause's scout ship. |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
42 |
Spend several years jumping from world to world in Franklin Cause's scout ship. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
43 |
Franklin Cause's ship is ambushed by enemy vessels. Franklin Cause successfully ran to the jump point. |
8 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Surveyor). |
9 |
48 |
Psychologically damaged by Franklin Cause's time in the scouts. |