Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Frederic Henderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Frederic Henderson fail to help. Gain an Enemy. |
1 |
20 |
Frederic Henderson's ship is damaged, and Frederic Henderson have to hitch-hike Frederic Henderson's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Frederic Henderson spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Frederic Henderson's ship is damaged, and Frederic Henderson have to hitch-hike Frederic Henderson's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Amnesia. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Frederic Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
50 |
Frederic Henderson's business expands, Frederic Henderson's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |