Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Good fortune |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Freeman Romero's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Amnesia. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
41 |
Voluntarily left Scavenger |
7 |
41 |
Became a Scholar (Physician). |
7 |
45 |
Win a prestigious prize for Freeman Romero's work. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Field Researcher (Scholar). |
8 |
45 |
Continued as Scholar (Physician). |
8 |
48 |
Advanced training in a specialist field. |