Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding French Askew far from home. |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
French Askew join a gambling circle on board. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
28 |
Refuse to abuse French Askew's position for profit. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
33 |
French Askew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
49 |
Gained a contact. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 2. |